
Stolen from Jeremy
Kintigh and modified for Crossroad's Usage! Thanks Jeremy!

Why Character Histories:
Having a history helps you give
reasons why you act the way you do. It answers some questions that are
made from selecting your character's skills. It also answers the question
does he or she have any fears? Hatreds? Likes or dislikes? Enemies or
friends?It always is handy to know why your character is in the town
he or she is in. It helps set a goal for your character, make it whatever
you want, but not to high (i.e. Being the next Master of the Forester's
Guild is fine, but not becoming the supreme master of the universe.)
And perhaps make some short term goals in the mean time. It always helps
to give your character drive, so that you don't sit around waiting for
plot come to you, go out and make plot go after you! Also this allows
plot to flesh out the game of Dragon Crest as a whole. If plot knows
your motivations, then you might have someone from you character's past
show up when you least expect it. This can allow for a more "real" role-playing
experience. Think of how interesting it would be if your character has
make decisions like how your parents might feel about it, or will this
draw attention to you from your enemies. The possibilities are endless!
Requirements:
There are two basic requirements before a character history can be accepted:
1) The character history must be type, no hand written character histories
will be accepted, no matter how good your handwriting is!
2) Character histories must be between 1000 and 2500 words.
These are simple requirements and anyone should be able to follow them.
Also for an added bonus, if you send in your character history in electronic
form (e-mail, disk, CD, etc.)then you will get a 5 Dragon Point bonus,
on top of other rewards (see below)
Sending your character history:
To turn in your character history you can do one of two things:
1) E-mail a copy of the history in either Microsoft Word, or plain text
to Keith or,
2) Snail Mail a copy of the history to
Character
History
c/o
Green Knights
337
N Green
Wichita,
KS 67214
Expect 2 weeks to a month before a response about whether
or not your character history passes and what, if any, is the cost in
DPs needed to make your character history possible.
Reward:
When you send in your character history, you'll get two options:
1) A blanket (number of XP equal to your total CP) added to the character
in your history or,
2) 25 DP off the total cost of the character history.
(Of course this doesn't include the fun you'll get from your character
history possibly being used in plots later on.)
Dragon Point Cost
The range of Dragon Point (DP) cost
for character histories can be very broad. It is quite easy to make
a character history which will cost no DP at all, or one that could
cost thousands. It all depends on what you want out of you character
history. If you want to have some rank or stature then you will have
to pay with DP. Below is a list of DP cost for writing a character history.

These are approximate dragon point costs for bribing plot
to include benefits in your character history. These benefits can include
a former rank held in the local area, another chapter, or even the Empire.
These benefits can also include a relative or friend that may have or
formerly had such a rank, or may have other talents. The prices listed
are approximations and may vary based on what exactly is written into
the character history and the discretion of the plot committees involved.
Although any player character may have any rank in the
past, no PC may enter game with a current rank, and no PC should ever
expect to be granted the rank he or she formerly held based on their
history. All PCs must earn all current ranks in-game. This usually requires
a number of events spent in pursuit of that goal.
|
|
Column
|
| Rank |
A |
B |
C |
D |
E |
|
Yeoman
|
5
|
10
|
15
|
20
|
2
|
|
Squire
|
15
|
30
|
45
|
60
|
3
|
|
Household Knight
|
30
|
60
|
90
|
120
|
4
|
|
Vassal Knight
|
50
|
100
|
150
|
200
|
5
|
|
Bannoret Knight
|
75
|
150
|
225
|
300
|
6
|
|
Lord
|
105
|
210
|
315
|
420
|
7
|
|
Baron
|
140
|
280
|
420
|
560
|
8
|
|
Viscount
|
180
|
360
|
540
|
720
|
9
|
|
Count/Earl
|
225
|
450
|
675
|
900
|
10
|
See Imperial
Ranks and the corresponding social standing
Base Costs
- Noble Rank - Has a base cost of 200 for Local Rank, 500
for Colonial Rank, and 1000 for Imperial Rank (as in from the Empire).
This base cost is halved for non-relations. The Royal Order of the
Sun is Noble.
- Civil/House/Military Rank – Has a base cost of 100 for
Local Rank, 300 for Colonial Rank, 50 for Imperial Rank (they cost
less since they are from a far away land and have less impact).
Colonial Ranks are cross chapter, and the base cost goes to the
chapter the rank originates from. The character history must also
be approved in that chapter. Ranks of Lord and higher have a base
of 500.
- Guild Rank – Has a base cost of 50 for Local Rank, 150
for Colonial Rank, 25 for Imperial Rank. Colonial Ranks are cross
chapter, and the base cost goes to the chapter the rank originates
from. Ranks of Lord and higher have a base of 300.
Level
- NPC – The level of an NPC is equal to the value listed
in the corresponding row of Column E. For Example, a Household Knight
is 4th level and a Lord is 7th level. For
a higher level Contact (such as a 10th level Lord) the
price is the difference between 10th Level and 7th
in Column A, which amounts to 120 (225 – 105) more DP in this example.
Levels 16-20 is an additional 200, 21-25 in an additional 400, etc.
- PC – A PC must enter game at the corresponding level in
Column E for the former rank desired. This level is not granted
but must be earned by NPCing, blankets, etc. For Example if you
wanted to start as a former Squire you would have to be at least
3rd level.
Noble or Official Rank (Former Ranks are shifted
one Column Left, i.e. D to C)
- Parent/Sibling – Rank cost from Column D
- Uncle/Cousin/Direct In-law/Mentor – Rank cost from Column C
- Distant Relation/In direct In-law/Friend – Rank cost from Column
B
PC Former Rank
- Former Rank (honorable discharge) – Rank cost from Column D
- Removed Rank (dishonorable discharge) – Rank cost from Column
B
Influential Friend
- Without Rank – Level cost from Column A
- With Rank – Rank cost from Column B. Levels in addition to the
rank are charged as the difference, the same as the Lord example
above.
Powerful Mentor
- Without Rank – Level cost from Column A
- With Rank – Rank cost from Column C. Levels in addition to the
rank are charges as the difference, the same as the Lord example
above.
Unusual Race/Creature Ally
- PC-Like Race – Cost of 100 plus level costs from Column A. (These
would be races like Aquanesti or Black Lizardmen.)
- Normal Animal – Cost equal to Total Hits of the animal (one specific
animal).
- Magical Animals - Cost equal to Total Hits x 3 of the animal (one
specific animal).
- Humanoid (Non-PC) – Cost equal to Total Hits plus Level costs
from Column A.
- Humanoid Special – Cost equal to Total Hits x 3 plus Level costs
from Column A. (An example of these would be Ogre Magi)
- Monsters/Immortals/Elder Races – Special (better not to ask).
Organizations
|
Type of Organization
|
– Founder Cost
|
– Member Cost
|
- Example
|
|
Local/Off Board
|
- 500
|
- 50
|
- Thieves Guild/Mercenary Co.
|
|
Colonial
|
- 2000
|
- 200
|
- Merchant Co./Tribe of the Moon
|
|
Imperial/Noble
|
- 4000
|
- 400
|
- Large Merchant Co./Noble Order (non-noble status in the organization)
|
Resources
A Friend or Mentor can be used as a Resource. After paying
for the character, the PC automatically knows that he can use this person
for one of the listed resources. This does NOT mean it is always available
or will be free, just that the PC knows he can talk to this person about
it. Each addition Resource taken from the list will has 2 levels of
cost from Column A to the Friend/Mentor. (They do go up that many levels,
just cost that much more)
- Loans
- One product from Merchanting (Damage Scrolls or Magical Components
or Herbal Components, not all three)
- Fencing
- Known to posses a particular magic item that may be available
to loan or rent. (Woe betide the person to loose the magic sword!)
- Use of Forces or Troops
- Information
- Magical Aid, such as Rituals
- Deals (You do this for me, I do this for you . . . )